250px-Pentastar Alignment.svg

The Pentastar Alignment of Powers, often called the Pentastar Alignment or simply the PA, is one of the break-away Imperial factions. Located in the Oversector Outer, a very rich and powerful sector and led by Grand Moff Ardus Kaine, the Pentastar Alignment has the unique attribute of being the longest-lived Warlord faction, surviving until annexed by Admiral Pellaeon in 12 ABY. It is one of the four primary factions in Thrawn's Revenge.


After the Empire's defeat at the Battle of Endor in 4 ABY, the Galactic Empire quickly began to fragment, with many high-ranking Imperials seeking to carve out their own kingdoms. Grand Moff Ardus Kaine, governor of Oversector Outer, moved quickly to consolidate his forces around the 14 sectors of the New Territories. After holding talks aboard his flagship, the Executor-class Star Dreadnought Reaper, the representatives from these sectors and from five major Imperial corporations formed the Pentastar Alignment.

The Alignment stayed largely isolationist, attempting to maintain peace with all the major galactic powers. Because of this, the New Republic largely ignored them. However, Kaine knew this would not last, and continued focusing efforts on increased militarization for the inevitable conflict. Upon the return of Grand Admiral Thrawn, the Alignment supplied him with some forces but did not ally with him. Kaine was prepared to put his full support behind Thrawn by assisting during the Battle of Bilbringi, but upon hearing of Thrawn's death he instead returned to his own territories.

Upon Emperor Palpatine's return, the Alignment was forced into the galactic stage, aiding the Empire in a series of smashing victories as it pushed toward the core. In a twist of fate, though, the advance would be halted when Palpatine was killed once and for all and the alliance between the Warlord factions disintegrated. Kaine himself would be killed in the ensuing chaos, a severe blow to the Pentastar Alignment.

However, Kaine had the foresight to create a kingdom that would survive after his death, and survive it did. The Alignment remained in existence until 12 ABY, when Admiral Gilad Pellaeon annexed it into the newly christened Imperial Remnant.

Unit ListEdit

Heroes:' Grand Moff Ardus Kaine in the Executor-class Star Dreadnought Reaper, High Inquisitor Jerec in the Vengeance II, Grand Admiral Octavian Grant in theImperial II-class Star Destroyer Oriflamme, and Gregor Raquoran for galactic price reduction.

Space Units: TIE Interceptor, TIE Fighter, TIE Bomber, TIE Hunter, GAT-12 Skipray Blastboat, V-19 Torrent, Lucrehulk-class Battleship, Enforcer Picket Cruiser, Immobilizer-418, Imperial Escort Carrier, Munificent Star Frigate, Acclamator Cruiser, IPV-1 Patrol Craft, Venator Star Destroyer, Victory I and II, Imperial I and II, Praetor-II Battlecruiser, Vindicator Heavy Cruiser.

Land Units: Heavy Enforcers, AT-AA, TIE Mauler, AT-AP, TX-130 Fighter Tank, AT-AT, Century Tank (TIE Crawler), Low Altitude Assault Transport/infantry, Hailfire Droid Tank, Bantha-II Cargo Skiff, Dark Jedi, Pentastar Enforcers, Storm Commando, HAV/r A9 Floating Fortress.

Ingame Strategy Edit

The Pentastar Alignment begins with the weakest economy and starting units of the three factions. Although they begin with two heroes with SSDs, they only have the same four heroes through all five eras, meaning that if you, for example, lose Jerec in Era 1, he won't come back in Era's 2-5. Therefore, use them wisely! The PA is the most difficult of the four factions, but can be the most rewarding. Your greatest threat lies in the Empire of the Hand, as they will soon form a massive fleet and attempt to steamroll you. However, if you can quickly eliminate the Hand while holding off any advances from the IR and NR, you should be in a relatively good position to win (if the freeze doesn't come first).

In space, the Pentastar's biggest advantage is the ability to field the Praetor-II Battlecruiser. However, these are expensive, so the acquisition of one of these should be well thought out. Overwhelming the enemy with large numbers of fighters and bombers while only fielding a handful of strong units is the general theme for space combat as the PA, as several of their frigates are practically carriers with teeth.

On land, the PA is a force to be reckoned with. The Hailfire Droid is easily the best artillery in the game due to its strong armor and ability to fire without having to deploy. Saber Tanks are faster than 2-Ms and are perfect for hit-and-run tactics. LAATs are excellent troop transports and are quite heavily armored and armed. The centerpiece of the army is the Floating Fortress. Not only is it a troop transport with weaponry and armor rivaling the AT-AT, but it also has the Sensor Ping ability. This allows you to easily spot out Power Generators to destroy or Turbolaser towers before you accidentally get in range of them. This makes them an essential piece of any PA army.


Jaemus (Capital Shipyard)

Gravlex Med

Anx Minor

Bastion (Capital)





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